![]() Prime series producer Kensuke Tanabe asked the staff to resolve most of the glitches for the Trilogy release to prevent sequence breaking. Development started shortly before the release of Corruption, and employed a team of four staff members, as most of the crew was busy with Donkey Kong Country Returns. In 2004, while Retro Studios was finishing Echoes, senior producer Bryan Walker suggested to studio president Michael Kelbaugh to "do something for the fans by putting all the games together on a single disc in a collectors 'trilogy' edition". Retro Studios, based in Austin, Texas, developed Metroid Prime: Trilogy with only a few members of the staff. The games are accessible through a new, unified start menu, which also allows independent access to the Echoes multiplayer mode, the extras menu, and other settings. ![]() In response to complaints from players and critics about Echoes 's high difficulty during some of the boss battles, the difficulty of those encounters was lowered. The compilation also features the multiplayer mode from Echoes, which is limited to four-player local multiplayer and does not feature online play. The save data for the original release of Corruption cannot be carried over to its Trilogy version. Credits could also be shared with registered Wii friends, who also have a copy of Trilogy, via WiiConnect24 which used the Wii's own 16-digit number as opposed to a separate Friend Code. Players can earn credits by accomplishing certain tasks, allowing them to unlock in-game items such as artwork, music, a screenshot feature, decorative items for Samus's gunship in Corruption, and the Fusion Suit in Prime, in which the latter was previously unlocked by connecting the Game Boy Advance game Metroid Fusion. The credits system from Corruption was incorporated into the first two games. However, the heads-up display is always shown at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode. Other changes include faster load times, updated textures, bloom lighting, and 16:9 widescreen support. The Spring Ball ability featured in Corruption is also implemented in the first two games. The updated Wii versions of Prime and Echoes, which were released separately in Japan as part of the New Play Control! series, utilize the same Wii Remote control scheme introduced in Corruption. The first two games were originally released for the GameCube and did not feature motion controls. Metroid Prime: Trilogy is a video game compilation which includes Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. The ported version of Metroid Prime 2: Echoes has a different aspect ratio, changed from 4:3 to widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using the Wii Remote. It was re-released on the Wii U's Nintendo eShop in January 2015. Metroid Prime: Trilogy was acclaimed, with praise for the new controls, updated presentation, credits system, and value for money. In January 2010, Nintendo discontinued the compilation in both North America and Australia. It was not released in Japan, where ports of Prime and Echoes were released separately as part of the New Play Control! series. ![]() Metroid Prime: Trilogy was released in North America in August 2009, followed by Europe and Australia in September and October. Prime and Echoes, originally developed for the GameCube, were updated with many features first implemented in Corruption, such as a control scheme based on the Wii Remote and Nunchuk and a credits system supported by the WiiConnect24 internet service. ![]() It features three games from the Metroid franchise: Metroid Prime (2002), Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007). Metroid Prime: Trilogy is a compilation of action-adventure games from the Metroid franchise developed by Retro Studios and published by Nintendo for the Wii.
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